Hi! My degrees are in Computer Science, Game Technology, Product Design, and I work on engines and products. R&D, teamwork, concept, feeling.
Senior/lead programmer and design engineer on Gameplay, Engine, Graphics, Virtual Reality, PCG, Simulations,
ECS, Data Oriented Design etc.
Musings also on game theory, storytelling, concept & world building, painless disruption, nature, D&D tebletop.
The right production meta, Dunny–Krugs, and Valve Handbook's devs with both deep skills and broad range flexibility (cross-spectrum interests), brings about fun tractable solutions, investedness, good team mojo and pace.
Allow space for the creative expression, mechanics and tech infrastructure to shape each other and cross-leverage the converging & emerging affordances.
Let's listen, fail, play, absorb, be clever, and be loved.

