Self-employed (full time)( july 2025 - )
Work (full time)( april 2023 - may 2025 )
( january 2023 - march 2023 )
(Finishing up on-site @ Prediagnose (see below))
Work (full time)( october 2020 - november 2022 )
Senior Graphics Programmer at
Cylindo (Chaosgroup (Vray, Enscape)). Automation of 3D / Web /
XR pipeline for product visualization, catalogue, design validation.
←(https://www.cylindo.com)
C++, SPIR-V, Python, web technologies (AWS, docker, three.js etc.), streaming, content generation, automation, integration & reusability, (game) engine plugins, post processing & grading etc.
Steam Early Access, VR (indie work, part time)( april 2020 ~ 2021 )
VR & Graphics stack developer on
Graffiti Bombing. V1 in Steam beta.
A high fidelity VR volumetric Graffiti Simulator with only moderate amounts of too high ambitions. Ask for our Discord.
❤ ←(store.steampowered.com/app/561440/Graffiti_Bombing/)
Unity3D 2019.2, volumetric data structures & SDF raytracing, recordable lag-proof uninterrupted lines, ECS, VR interactions, networking-agnostic code, data/texture/LoD streaming, DirectX11+ (for now), custom renderers, command buffers.
Work (startup, part time + ↓ )( 2020, 2022 - 2023 )
Software Engineer and R&D for
Prediagnose. Building and assembling tech stacks for secure handheld hardware bio-sampler sensor, app, cloud data analysis & automated diagnosing of bacteria, COVID-19, pollutants.
←(https://www.prediagnose.com/)
MS Azure cloud stack, .NET, Xamarin.Forms, UWP, OAuth/Auth0, Shared Access Signatures storage containers, databases, GDPR, PalmSens.
PCG Advisor, Branching Sickness (indie work)( summer - winter 2020 )
Work (full time, part time + ↑ )( february 2017 - september 2020 )
VR Game Developer at
KhoraVR (games, simulations, healthcare, art, b2b productions, and DK's first VR arcade).
←(khora-vr.com/)
Gameplay, Software, Tools, Graphics Programming. Early adoption for virtually every headset on the market.
Sample project videos:
Indie Work( ↓ - december 2016 )
Indie Work, VR( september 2016 - ↑ )
VR particle sculpting tool with fluid dynamics:
Work (full time)( spring 2015 - summer 2016 )
Software Developer at
UCS3D, Copenhagen.
←(youtube.com/@UtopianCityScape/videos)
Worked on 2 platforms for
VR 3D architectural design validation in cityscapes generated from photogrammetry.
App Systems, City PCG pipeline, Custom Lighting Simulation, Point Cloud Data, VR headsets, Gameplay.
Publication:
( FDG 2015 )
Work / Internship (full time) (3rd semester of MSc ↓)( 2013 - 2013 )
Shipped two mobille / tablet titles. DADIU Productions (30 ECTS).
Danish Academy of Digital Interactive Entertainment, Copenhagen.
Masters( 2012 - 2014 )
MSc. in Game Technology (120 ECTS).
IT University of Copenhagen, Denmark.
←(https://en.itu.dk/)
e.g. Game Engines, Game Development, AI, Game Design, Concept Design, Data Mining, PCG, Graphics Programming, and a bunch of jams, VR, and Dungeons & Dragons :)
"Gap year" Masters( 2011 - 2012 )
A product-oriented break: an Industrial & Product Design MFA (60 ECTS).
Umeå Institute of Design, Sweden. (up with the northern lights)
←(www.teknat.umu.se/english/news/.cid273128)
Product Design processes, Concept Design, Storytelling, Maker stuff (arduinos, kinects, exhibit & party pieces).
e.g. Interaction Design, Service Design, Product Design, Color Theory, Visualisation Techniques & Storytelling, Ergonomics, Transportation Design, Art History
CPE ( 2011 )
Certificate of Proficiency in English, level C2. Cambridge ESOL Level 3 International.
Got an A (proud - it's the toughest English test suite)
Bachelors ( 2008 - 2011 )
BSc. in Computer Science (180 ECTS).
A.I. Cuza University, Iași, Romania.
←(https://www.uaic.ro/)
e.g. Network Programming, Compilers, Assembly, Matlab, OOP, .NET, Databases, Graph / Search Algorithms, Artificial Intelligence, Web Technologies, Information Security, Software Engineering, Computer Graphics, Bioinformatics
Highschool ( 2005 - 2008 )
Events, Camps, Misc ( 2016 - 2020 - Covid - : )
Apart from various VR/XR, product & tech, games, events (AWE, Unite, Gamescom), in my off time I learn, deconstruct, and ramble about futures design, sustainable things that help, last, and
can't do evil
❤ (tech + game theory + ethics, and perhaps Web3).
I take part in bootcamps, round table discussions, events and meetups e.g. in:
I also ❤ the Dungeons & Dragons scene, with the space's exploratory improv qualities. I've used it for team building, self analysis, and just like to dig it up within the professional world.