Work (full time)( april 2023 - ongoing )
Seniorly & stealthily building at a Snoop Dogg funded
French MMO 🙃.
Engine, asset streaming & tools, terraforming & tools, gameplay behaviours & tools.
(Gap for finishing up @ Prediagnose (see below)).
Work (full time)( october 2020 - november 2022 )
Senior Graphics Programmer at
Cylindo (Chaosgroup (Vray, Enscape)). Automation of 3D / Web /
XR pipeline for product visualization, catalogue, design validation.
←(https://www.cylindo.com)
Graphics programming stacks, web technologies (AWS, docker, three.js etc.), streaming, post processing, content generation, automation, reusability, (game) engine plugins, grading software etc.
Steam Early Access, VR (indie work, part time)( april 2020 ~ 2021 )
VR & Graphics stack developer on
Graffiti Bombing. V1 in Steam beta.
An upcoming high fidelity VR volumetric Graffiti Simulator with only moderate amounts of too high ambitions. Ask for our Discord.
❤ ←(store.steampowered.com/app/561440/Graffiti_Bombing/)
Unity3D 2019.2, volumetric data structures & SDF raytracing, recordable lag-proof uninterrupted lines, ECS, VR interactions, networking-agnostic code, data/texture/LoD streaming, DirectX11+ (for now), custom renderers, command buffers.
Work (startup, part time + ↓ )( 2020, 2022 - 2023 )
Software Engineer and R&D for
Prediagnose. Building and assembling tech stacks for secure handheld hardware bio-sampler sensor, app, cloud data analysis & automated diagnosing of bacteria, COVID-19, pollutants.
←(https://www.prediagnose.com/)
MS Azure cloud stack, .NET, Xamarin.Forms, UWP, OAuth/Auth0, Shared Access Signatures storage containers, databases, GDPR, PalmSens.
PCG Advisor, Branching Sickness (indie work)( summer - winter 2020 )
Work (full time, part time + ↑ )( february 2017 - september 2020 )
VR Game Developer at
KhoraVR (games, simulations, healthcare, art, b2b productions, and DK's first VR arcade).
←(khora-vr.com/)
Gameplay, Software, Tools, Graphics Programming. Early adoption for virtually every headset on the market.
Sample project videos:
Indie Work( ↓ - december 2016 )
Indie Work, VR( september 2016 - ↑ )
VR particle sculpting tool with fluid dynamics:
Work (full time)( spring 2015 - summer 2016 )
Software Developer at
UCS3D, Copenhagen.
←(youtube.com/@UtopianCityScape/videos)
Worked on 2 platforms for
VR 3D architectural design validation in cityscapes generated from photogrammetry.
App Systems, City PCG pipeline, Custom Lighting Simulation, Point Cloud Data, VR headsets, Gameplay.
Publication:
( FDG 2015 )
Work / Internship (full time) (3rd semester of MSc ↓)( 2013 - 2013 )
Shipped two mobille / tablet titles. DADIU Productions (30 ECTS).
Danish Academy of Digital Interactive Entertainment, Copenhagen.
Masters( 2012 - 2014 )
MSc. in Game Technology (120 ECTS).
IT University of Copenhagen, Denmark.
←(https://en.itu.dk/)
e.g. Game Engines, Game Development, AI, Game Design, Concept Design, Data Mining, PCG, Graphics Programming, and a bunch of jams, VR, and Dungeons & Dragons :)
"Gap year" Masters( 2011 - 2012 )
A product-oriented break: an Industrial & Product Design MFA (60 ECTS).
Umeå Institute of Design, Sweden. (up with the northern lights)
←(www.teknat.umu.se/english/news/.cid273128)
Product Design processes, Concept Design, Storytelling, Maker stuff (arduinos, kinects, exhibit & party pieces).
e.g. Interaction Design, Service Design, Product Design, Color Theory, Visualisation Techniques & Storytelling, Ergonomics, Transportation Design, Art History
CPE ( 2011 )
Certificate of Proficiency in English, level C2. Cambridge ESOL Level 3 International.
Got an A (proud - it's the toughest English test suite)
Bachelors ( 2008 - 2011 )
BSc. in Computer Science (180 ECTS).
A.I. Cuza University, Iași, Romania.
←(https://www.uaic.ro/)
e.g. Network Programming, Compilers, Assembly, Matlab, OOP, .NET, Databases, Graph / Search Algorithms, Artificial Intelligence, Web Technologies, Information Security, Software Engineering, Computer Graphics, Bioinformatics
Highschool ( 2005 - 2008 )
Events, Camps, Misc ( 2016 - 2020 - Covid - : )
Apart from various VR/XR, product & tech, games, events (AWE, Unite, Gamescom), in my off time I learn, deconstruct, and ramble about futures design, sustainable things that help, last, and
can't do evil
❤ (tech + game theory + ethics, and perhaps Web3).
I take part in bootcamps, round table discussions, events and meetups e.g. in:
I also ❤ the Dungeons & Dragons scene, with the space's exploratory roleplay qualities. I've used it for team building, self analysis, and just like to dig it up within the professional world.