Work( february 2017 - )
VR Programmer at
Khora VR, Copenhagen.
←(khora-vr.com/)
Games, Software, Tools, Art Productions.
HTCVive, OculusVR, GearVR, Cardboard, HoloLens, Oculus Go, MagicLeap.
Own Work( winter 2016 )
UE4/C++ custom
raytracer with prototype gpu physics for a personal/collab project.
←(twitter.com/CarnegieLemon/status/809951848136404993)
Own Work( autumn 2016 )
VR sculpting tool with fluid dynamics:
Work( spring 2015 - summer 2016 )
Software Developer at
UCS3D, Copenhagen.
←(youtu.be/UCvJGpkkgyLSOTq_3r9KQAqw)
VR 3D architectural design validation in cityscapes generated from photogrammetry.
App Systems, City PCG pipeline, Custom Lighting Simulation, Point Cloud Data, VR headsets, Gameplay.
Publication:
( FDG 2015 )
Work / Internship ( 2013 - 2013 )
Shipped two mobille / tablet titles. DADIU Productions (30 ECTS).
Danish Academy of Digital Interactive Entertainment, Copenhagen.
Masters( 2012 - 2014 )
MSc. in Game Technology (120 ECTS). IT University of Copenhagen, Denmark.
e.g. Game Engines, Game Development, AI, Game Design, Concept Design, Data Mining, PCG, Graphics Programming, and a bunch of jams, VR, and Dungeons & Dragons :)
"Gap year" studies( 2011 - 2012 )
Industrial Design (60 ECTS).
Umeå Institute of Design, Sweden.
←(www.teknat.umu.se/english/news/.cid273128)
Concept Design, Storytelling, Maker stuff (arduinos, kinects, exhibit & party pieces).
e.g. Interaction Design, Service Design, Product Design, Color Theory, Visualisation Techniques & Storytelling, Ergonomics, Transportation Design, Art History
CPE ( 2011 )
Certificate of Proficiency in English, level C2. Cambridge ESOL Level 3 International.
Got an A (read: pretty much the toughest Eng language test)
Bachelors ( 2008 - 2011 )
BSc. in Computer Science (180 ECTS). A.I. Cuza University, Iași, Romania.
e.g. Network Programming, Compilers, Assembly, Matlab, OOP, .NET, Databases,
AI, Graph Algorithms, Web Technologies, Information Security, Software Engineering, Computer Graphics, Bioinformatics
Highschool ( 2005 - 2008 )